This file is part of Legendes II
Copyright (c) 1998 by
  Philippe Clavel (philippe.clavel@supelec.fr)
  David Madore (david.madore@ens.fr)

Welcome to the Legendes project!

Just a few very quick notes:

*** Building ***

	You will need GUILE.  It is distributed by the FSF, so you can
find it easily.  GUILE is free software.  It uses a configure script,
so it is easy to configure and compile.

	If you retrieved a snapshot of Legendes, remove the entire
.deps directory, the config.cache file, the Makefile and every .o
file.  Then run configure and then make.  If all works, you will get
an executable called legendes.

	At the present, there is no install step.  Legendes must be
run in the directory in which it was built (yeah, that sucks, I know).

	Due to the programmers' dramatic failure to understand how
colors work and visuallore work under X windows, this program will, as
such, only work on TrueColor displays with depth 16=5+6+5bpp (red on
msb, blue on lsb).  If, in pixmaps.c, at the beginning of the
color_to_pixel() function, you replace the #if 0 by #if 1, it will
work under any TrueColor or StaticColor display, and possibly even
PseudoColor (though it may run out of colors), but it will be much,
much slower.  Sorry for the inconvenience.  I will change this when I
understand something about visuals, colormaps, standard colormaps,
life, the universe and everything.

*** Running ***

	Read the framed part of the file legendesrc.scm for a
description of the keys.

	Just run legendes to run Legendes (wow!).  You must be in the
directory in which the map, chunk and icon files are found.
