1998-08-05  David Madore  <david.madore@ens.fr>

	* Shipped version 0.0.0.

1998-08-04  David Madore  <david.madore@ens.fr>

	* Finished writing a very primitive X Windows user interface.

1998-08-03  David Madore  <david.madore@ens.fr>

	* fifo.h: Added a serial number on requests and answers.

	* ViewArea.h: Created the ViewArea widget.

	* fifo.h (wait_control_msg): Changed the name of
	process_control_msg() to wait_control_msg() as it now waits for a
	message to arrive (through use of the pthread condition routines).

1998-08-02  David Madore  <david.madore@ens.fr>

	* input.c: Started writing an X Windows user interface.

	* server.c: Wrote a simple server that uses the routines in
	mapchunks.

1998-07-31  David Madore  <david.madore@ens.fr>

	* mapchunks.h: Created the map and chunk handling routines (the
	most important one being read_square_from_map()).

1998-07-30  David Madore  <david.madore@ens.fr>

	* The game now runs!  We have a stub server and two stub clients
	(input and output) to test the Control Fifo, and it is possible to
	move around in an 80x25 empty world.

	* fifo.h: Created the Control Fifo and the append_control_msg()
	and process_control_msg() manipulating routines.

1998-03-18  David Madore  <david.madore@ens.fr>

	* standard.html: Wrote the coding standards for the Legasm virtual
	machine (not yet complete).

1998-02-22  David Madore  <david.madore@ens.fr>

	* legasm.c: Wrote the interpreter routines for the Legasm virtual
	machine.

1998-02-16  David Madore  <david.madore@ens.fr>

	* lgdlib.h: Created the Legendes basic portable library.

1998-02-14  David Madore  <david.madore@ens.fr>

	* standard.html: Wrote the coding standards.

	* Started version 0.0.0.
